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Chip 2011 November
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Carnage_Contest
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CC Original
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Block.lua
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2010-02-20
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1KB
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39 lines
--------------------------------------------------------------------------------
-- Weapon Block
-- Original Carnage Contest Weapon
-- Script by DC, August 2009, www.UnrealSoftware.de
--------------------------------------------------------------------------------
-- Setup Tables
if cc==nil then cc={} end
cc.block={}
-- Load & Prepare Ressources
cc.block.gfx_wpn=loadgfx("buildings/block.bmp") -- Weapon Image
setmidhandle(cc.block.gfx_wpn)
cc.block.sfx_build=loadsfx("buildstone.ogg") -- Build Sound
--------------------------------------------------------------------------------
-- Weapon: Block
--------------------------------------------------------------------------------
cc.block.id=addweapon("cc.block","Block",cc.block.gfx_wpn,3) -- Add Weapon (3 uses)
function cc.block.draw() -- Draw
-- HUD Positioning
if weapon_shots==0 then
hudpositioning(pos_build,cc.block.gfx_wpn)
end
end
function cc.block.attack(attack) -- Attack
if (weapon_shots<=0) and (weapon_position==1) then
-- Use weapon and allow to use another one afterwards (1)
useweapon(1)
weapon_shots=weapon_shots+1
-- Draw
terrainimage(cc.block.gfx_wpn,weapon_x,weapon_y)
-- Sound
playsound(cc.block.sfx_build)
end
end